The Last Transmission: Home: A Perilous Journey Through Space

The Last Transmission: Home (TLTH) is a prototype puzzle game where you pilot a rocket through space on your way home to Earth. Developed by Ultimapwn from the Philippines for Global Game Jam 2019, TLTH is a part of their itch.io games library, also comprising of other experimental titles such as Minimum Security Prison and […]

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One Shot: In Wild West, They Talk About My One Taps

In the era of old Wild West: One bullet in your revolver is all you need to survive and earn respect. One Shot is a mobile game from Mike Studio, a solo game developer based in the Philippines. The game is pure and simple: kill the enemy and earn your score with just one bullet.

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‘When The Past Was Around’ is the game we desperately needed in these stressful pandemic times

Sometimes it’s only short moments that have a big impact: When The Past Is Around is just a short game, but rarely has the experience been so impressive and emotional. This point ‘n click adventure by Mojiken Studio from Indonesia tells a story about love, loss, pain, and moving on, which doesn’t get lost in depression but also manages to remember and celebrate the beautiful things in life.

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Indonesian MOBA Lokapala might soon come to other Southeast Asian countries and Europe

As part of devcom 2020, the official developer conference of Gamescom, the Indonesian development studio Anantarupa presented its MOBA Lokapala to a wider audience. Lokapala combines classic MOBA gameplay with the cultural and mythological influences of Indonesia and Southeast Asia. Players can throw themselves into the 5vs5 battles with characters based on heroes from a wide range of Southeast Asian myths.

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Clear the stage for Stagehands! and The Iterative Collective

In Stagehands! we take on the tasks of a backstage crew in the film or theater business. Our job is to prepare the stage for the production. This works best with teamwork and so Stagehands! Will be a co-op game for 2 to 4 players in local and online mode. Together we create backdrops, put the scenes in the right light, and move stage elements to their correct place – always with a wicked timer ticking down!

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