IGDX Business and Conference Focuses on Indonesia’s Position as a Gaming Hub
Indonesia’s game developers and titles have led the charge for the growth and global interest in the Southeast Asian games industry and ecosystem. As they accept their position as a hub and continue supporting their local and regional peers, IGDX 2024 celebrates the acknowledgement of success and knowledge sharing in the industry.
Here are the topics presented during the IGDX Business and Conference Day, accessible through KomInfo’s YouTube channel.

Indonesia’s Commitment Through Presidential Regulation (1:27:43)
Indonesian Game Association (AGI)’s newest president, Shafiq Husein of Gambir Studio, shared some of the Gamedev growth statistics and the commitment to continue gaining strength in the industry.
Looking Back – Stories from the Biggest Successes from Indonesia (1:43:13)

Adam Ardisasmita (Arsanesia) rallies together critical players of Indonesia’s game industry—Shieny Aprilia (Agate), Andika Pradana (MassHive Media), and Eldwin Viriya (Own Games)—to discuss the success they gained with their projects and relay key insights from the experience.
Looking Forward – How Games Succeed in Various Countries, and Where is Indonesia Now? (2:19:00)

Cipto Adiguno (Board of Advisors, AGI) brings together representatives from 3 strong and established game markets: the US (Justin Berenbaum, Xsolla), France (Jullien Villedeiu, Level Link Partners), and Poland (Gabriela Siemienkowicz, 11bit Studios). The group takes a compare-and-contrast perspective to observe where Indonesia stands and what could be seen in its future.
Building a Sustainable Game Ecosystem: Innovation, Talent, and Infrastructure (3:10:51)

Aris Sudewo (Nuon Digital) moderates the discussion with Fajrin Rasyid (Telkom Indonesia) and Rachmad Imron (Digital Happiness), focused on how it’s possible to fire up the industry by encouraging local talent and creativity to step up to the plate.
Local Market – How to Win and Why You Should Care (3:44:15)

The Lazy Monday’s Gamers2Gamers event is a landmark for the firm and highly gaming-oriented Indonesian market. Kiki Rimadina (The Lazy Monday) leads the discussion of how important it is to encourage the local market when the Southeast Asian game dev industry is vastly focused on a developed Western games market, with Vasily Ovchinnikov (VIDO), Michael Wijaya (EVOS Esports), and Tony Shong (Gamera Games).
Hacking New Markets: 6 Strategies to Drive Revenue with Your App (4:46:43)

Maradeda Arusdiansyah and Rifki Novrian of Yandex delivered a presentation discussing the exciting opportunities available for all kinds of developers in emerging markets and how they can ensure success using available tools and strategies.
How Can Indonesia Make Better Games (and Avoid Getting Worse)? (5:15:31)

Indonesia’s highly advanced games industry has had a chance to reflect on its success. This future-looking discussion is led by Sarah Johana (Toge Productions). It explores the thoughts of Shintaro Kanaoya (Chorus Worldwide), Prashil Singh (College of Vocational Education, RMIT), and Florent Vallauri (Gameloft) on how game quality can only become better.
Capturing Player Motivation through Psychology in Game UX (5:57:30)

Celia Hodent is an expert in user experience and has worked with companies such as Ubisoft and Epic Games. In her keynote presentation, she discusses some key factors in game design that can help motivate the player throughout the experience.
Transcending Interactive Games to Other Formats and Vice Versa (6:30:45)

Ken Natasha Violeta (AGI) explores the potential of gaming IPs to transcend into new and unique experiences like film, TV, and more. She shares ideas and thoughts with Reza Febri Nanda (Gamecom), Andi Suryanto (LYTO), and Arya Kemaswara Hamdani (Storytale) regarding how they have approached these exciting possibilities.
The Art of Tastefully Integrating Cultural Elements in Games (7:27:19)

Video games depicting real-world cultures can often be more impressive and challenging than building worlds. They need to be done correctly and tastefully to make a fantastic effect. In a discussion led by Jens Schroeder (IGEA), Eka Pramudita Muharram (Mojiken), Jun Shen Chia (Xbox), and Kacper Niepokolczycki (CD Projekt Red), talk about how you handle culture in your game could make (or even break) your design and expectations from your audience.
Horror and Chill – Opportunities in the Popular Genres Among Indonesian Devs (8:07:56)

The world’s most successful indie games can be found in specific genres, but how do you spin things to your advantage? Dominikus Damas (Glory Jam) is joined by Damian Pawlak (Feardemic), Geraint Evans (PQube), and Shafiq Husein (Gambir Studio) to look at these beloved, opposite genres and why they have been so popular, and what the future might hold for developers of these genres.