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July 16, 2023

Andreas Betsche

Puzzle-Platformer with Environmental Manipulation: As I Began to Dream

July 16, 2023 | Andreas Betsche

“As I Began to Dream” is an upcoming puzzle-platformer with environmental manipulation created by the Indonesian studio Strayflux. With a unique environment manipulation mechanic, players will explore a captivating dream world on their PC. While As I Began to Dream” doesn’t have a release date yet, the game’s Steam page provides some insights into its style, story, and gameplay.

A screenshot of the puzzle-platformer with environmental manipulation "As I Began to Dream".

Lily’s Journey is a Puzzle-Platformer with Environmental Manipulation

Join Lily, a young girl who finds herself trapped in a dream world after losing her parents in an accident. To escape, she must wield her power to control and manipulate the environment around her. Assisted by her loyal turtle friend, Flippy, Lily embarks on an enchanting journey filled with puzzles that demand environmental manipulation to progress.

A screenshot showing the puzzle mechanic of the game.

A Hand-Drawn Dream-like World

Immerse yourself in the hand-drawn visuals that adorn various dream worlds in the game. Each world reflects the emotional traumas Lily has endured, providing players with a tranquil yet mysterious atmosphere to explore. Expect to spend 4-6 hours navigating through these artistic dreamscapes, encountering diverse creatures eager to aid you on your quest. The game’s soundtrack features over 20 original tracks, hopefully enhancing the immersive experience further.

The trailer for the game provides an idea of how these features could potentially complement each other:

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A Challenge for the Mind

The rotating puzzle mechanic is a compelling gameplay gimmick, challenging players to think creatively to overcome obstacles. While the hand-drawn and colorful art style already stands out, Strayflux strives to unite graphics, gameplay, and storytelling into a seamless and immersive gaming experience.

A screenshot showing the platformer part of the game.

Interested in the game? You can wishlist “As I Began to Dream” on Steam to stay updated on its release. Get ready to explore a world where dreams and reality intertwine, with Lily’s power to shape her fate and awaken from her dreamy entrapment.


Andreas Betsche

Andreas Betsche founded Virtual SEA in early 2016 after researching Cambodian mobile games for his Master’s thesis. He has a background in Southeast Asia studies and has worked and lived in Cambodia, Malaysia, and Indonesia. Since he has been actively playing games since the early 90s, combing both worlds in Virtual SEA brought together both of his passions.

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