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January 21, 2017

Andreas

Boss down! Warcraft inspired ‘Neo Impossible Bosses’ focusses on challenging MMO encounters

January 21, 2017 | Andreas

What is the best part about playing MMORPGs like World of Warcraft? Some might say it’s the levelling part, for others it’s the role-playing aspect. And for some, it’s the super tough raid boss fights. To organize a group of heroes, to equip them with powerful items and to find the right tactic to defeat fierce bosses, for many, that’s the essence of games like World of Warcraft, Everquest, or The Elder Scrolls Online. One-man developer Edwin Fan from Singapore wants to make a game that focusses entirely on this essence and calls this game “Neo Impossible Bosses”.

boss
Count Winkus uses his ultimate ability Lightning Destruction to wipe our raid.

The game is still in alpha state and release is scheduled for late 2017 on Steam. Early info and screenshots give the impression that Neo Impossible Bosses will be a mix between Word of Warcraft, Warcraft 3 and Dark Souls. Players will gather a party of six heroes to defeat several heavy bosses from a top-down perspective like in RTS or MOBA games. The game is based on a Warcraft 3 multiplayer mod called “Impossible Bosses” but adds a single player mode and a pause mode to the well received online experience. As the game is only about boss fights, prepare to encounter some fierce battles. Each boss will have ultimate abilities such as a wind attack by Fujin the Wind Demon or Count Winkus’ devastating Lightning Destruction. It will be possible to equip heroes with different gear to counter these attacks. Various difficulty modes such as a rogue-like mode called Ironman add more challenges to the package.

party
Party management is an important part of Neo Impossible Bosses.

If boss fights and raids are your thing or one of the inspirational games are your favorites, you should keep an eye out for Neo Impossible Bosses.

Check out some early gameplay:

https://www.youtube.com/watch?v=gPsJVk06_bo


Andreas

Andreas Betsche founded Virtual SEA in early 2016 after researching Cambodian mobile games for his Master’s thesis. He has a background in Southeast Asia studies and has worked and lived in Cambodia, Malaysia, and Indonesia. Since he has been actively playing games since the early 90s, combing both worlds in Virtual SEA brought together both of his passions.

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