October 27, 2022

Andreas Betsche

Innovative horror game Malice soon wants to show us that co-op can be scary too

October 27, 2022 | Andreas Betsche

MALICE, a new cooperative puzzle-horror game, will debut soon. The first-person co-op horror game, created by Nimbus Games (Malaysia) and published by SCRY-Soft (Singapore), is set in the Edo period (Japan) and requires cooperation between the players to remain alive.

While visiting the Miryoku-Ji Temple in Kamakura, the main characters unintentionally enter a secret location. The vengeful spirit that has been sleeping in the depths beneath the old Japanese hidden mansion is slowly emerging as you find yourself lost in a bizarre world full of dark and terrible hazards. The story will stretch over three chapters, each of which will last over an hour and be told in hand-drawn sequences.

In MALICE, players take on the role of those travelers who, following the accident, must work with their companions to face the darkness and dread. The only way out is to investigate, cooperate to solve the challenges and make a joint getaway. Players must rely on their powers of observation, logic, and teamwork to solve the trials.

MALICE is a puzzle game inspired by escape rooms created by actual escape room designers to mimic the experience. The gameplay and riddles are based on escape rooms in real life but are not physically constrained.

Unlike many games of this type, MALICE cannot be played solo and urgently needs a second partner. The puzzles are designed with a two-player cooperative twist.  During our hands-on session at the Level Up KL, this aspect was particularly innovative, requiring precise agreements with the partner.

MALICE will be released on November 3rd, 2022, for PC via Steam.

Andreas Betsche

Andreas Betsche founded Virtual SEA in early 2016 after researching Cambodian mobile games for his Master’s thesis. He has a background in Southeast Asia studies and has worked and lived in Cambodia, Malaysia, and Indonesia. Since he has been actively playing games since the early 90s, combing both worlds in Virtual SEA brought together both of his passions.

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