Transferring own biographies and emotional experiences into videogames has been a hit and miss so far. One of the challenges is to make the story fit with the gameplay. We can often discover a discrepancy between both parts, leaving the narrative and the interactive elements in dissonance. With “She Remembered Caterpillars”, we see another attempt to link the heartbreaking testimony of Malaysian writer Cassandra Khaw with a clever puzzle mechanic. Does it succeed to deliver a satisfying union?
Waker is minimalism. This shoot’em-up comes with clear and simple graphics and basically consists of lines and lights of various colors. Players control a vessel, try to dodge millions of projectiles while shooting the “enemy”. To do so, it isn’t simply enough to spam the shoot button, but players must target their foes until the weapon lock-on is activated.