How the developers of Aeterno Blade II fuel toxic behavior

One could write a lot about Aeterno Blade II. That it is a hack’n slash played from a side perspective and sometimes changes back to a third person perspective. That the fights run smoothly, developing a good feeling of flow. That the time manipulation skills are a nice gimmick. That the graphics are pretty, but technically never exceed a functional quality. That the whole UI is way too small. That the story is confusing and, but the speakers do a solid job. That Aeterno Blade II is really difficult and is aimed at genre professionals. This is how Aeterno Blade II could be described.

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