With SIMULACRA, Kaigan Games delivered a masterpiece. Building up on Sara Is Missing, this game has been improved in every possible way. It looks better and smoother, recreating a more believable phone experience. Voice and video acting is more professional (although still a bit overacted at times) and the story is more believable.
In ‘Home Sweet Home’, we have to think of ways to survive, by being stealthy, hiding from evil spirits and also solving some puzzles. The storyline is unique, and I think it’s one of the freshest story-lines I’ve ever played in Asian horror games.
Legion Tale is a turn-based RPG with tactical encounters and quick-time-events (QTEs). It tells a common fantasy story about a kingdom divided by war, an outside aggressor that is both evil and ugly and of course a hero who will save the world.
Embark on a journey between fantasy and reality with charming puzzler Uri – The Sprout of Lotus Creek
This passively controlled indie platformer is a blast with its gorgeous screens and the ability to tell stories without any audio sample or too many words. Every little chapter has a story, only told by pictures or a few sentences – and it works. The colors keep it magical and are evoking memories of the stories of Scheherazade.
This school evokes memories of imprisonment – and that’s not a bad thing: Academia: School Simulator (Early Access)
Some artists develop a unique style that makes all their work recognizable at first glance. While very common in other art forms, this isn’t particularly the case for video games so far. One of the few exceptions is Ryan Sumo, game artist and co-founder at Filipino indie studio Squeaky Wheel. His previous works include politics simulator Political Animals and BAFTA-winning management game Prison Architect; his style being the defining element in those games. Now, Squeaky Wheel’s newest game is Academia: School Simulator and you can clearly tell it’s another Ryan Sumo work.
The Computerspielemuseum in Berlin is celebrating its 20th birthday this year. One of the events commemorating this occasion was an international conference titled “Computer Games as Cultural Artefacts…”, which took place on the 14th-15th of September.
What happens when a dedicated development team both has a passion for music and Japanese role-playing games? They decide to mix the best of both side into their first release. Newcomer Klappanome from Malang, Indonesia is currently working on Valz – a rhythm game and JRPG cross over for mobile devices.
Mayari accomplishes on mobile what others are unable to do on more advanced platforms: traveling to a mystical world by means of imagination. It lets the player delve into the mythological world of the Philippines by using simple mechanics, beautifully handcrafted panoramas and a tantalizing soundtrack. Mayari is far more than just a game, it’s a unique visualization of ancient myths translated into modern media. It stands exemplary for a culturally inspired game.
The Letter is a visual novel made by Filipino studio Yang Yang Mobile and it takes the consequences of such a chain letter very seriously. The game is inspired by Japanese and Korean ghost stories such as The Grudge or The Ring, so players might have an idea what to expect already.
A little while ago, we’ve featured some last minute entries on the now closed down Steam Greenlight; among them Azure Saga: Pathfinder by Indonesia’s Masshive Media. Azure Saga remains yet […]
Steam Greenlight is dead! After almost 5 years, Valve closes down its community driven publishing system in favour of a new system, called Steam Direct, with the goal to increase the quality of the published games and to avoid fraud. Steam Direct will go live June 13th, which still gives us some time to take a look at the most recent – and last- contributions from Southeast East Asian game developers. This time, we have a wide variety of games from Indonesia, Vietnam, Singapore and the Philippines. Let’s hope we will still see some of these games on Steam later!
Infinity Warriors, developed by Thai studio Sandbox Global, is a brawler game for mobile devices with one-touch controls and heavy focus on grinding.
When you think you have seen it all in tycoon games, an indie developer from Singapore releases a game with a new setting: winemaking! With Terroir, developer General Interactive Co. wants to deliver a simulation of what it means to own a wine estate and get into the fine arts of winemaking business. Let’s take a look at how that works out in this very Early Access version of the game.
Southeast Asia’s new gaming hope: Impact Games and their games Praesidium and Noir
Overall, Orbiz is a good debut game and a fun past-time with friends who like a challenging retro experience. Good zombie hunting!
Indonesian Street Food Manager ‘Multishop Tycoon Deluxe’ could be a little spicier (English/Bahasa Indonesia)
In its core mechanics, Multishop Tycoon Deluxe is a mix between notorious idle clickers and casual managing games. As the manager of an uprising street food company, your goal is to become the most successful tycoon in a fictional city.