Waker is minimalism. This shoot’em-up comes with clear and simple graphics and basically consists of lines and lights of various colors. Players control a vessel, try to dodge millions of projectiles while shooting the “enemy”. To do so, it isn’t simply enough to spam the shoot button, but players must target their foes until the weapon lock-on is activated.
If you have been playing videogames for a while, you will undoubtedly encounter a certain fatigue either of recurring gameplay or – as in the author’s case – of uninspired recycling of settings, topics or locations. Is seems like the videogames industry is repeatedly offering the same experiences inspired by either North American or Japanese cultures and regions. Here at Virtual SEA, we strongly believe that game developers from under-represented areas of world such as Southeast Asia can offer new and refreshing ideas to videogames. Can She & The LightBearer from Indonesian studio Mojiken satisfy this expectation?
Pamali, which means abstinence, prohibition or things that should not be done at a certain place or time because they can cause evil.
Holy Potatoes! A Spy Story?! Is already the fourth installment in this humorous management simulation series developed by Daylight Studios from Singapore. It is about time to check out what […]
Simulacra: Pipe Dreams is another found-phone-game and a successor to Simulacra as well as Sara Is Missing from Kaigan Games. All games have in common that they simulate a phone in your phone. This idea, which can also be found in several other mobile games like A Normal Lost Phone, helps to get more involved into the game – the immersion rises. So, also this spin-off of Simulacra feels and behaves like a phone of a nameless person or like “your” phone.
There are a few moments most people never forget in their lives. The first day in a new school is possibly one of them – for the best or the […]
In Cinema 14, players take over the role of a girl falling asleep during a show and awakening being trapped in a deserted movie theater. By choosing the seat of a long-lost child, she unknowingly triggered a deadly curse. Now, she needs to unravel the mysteries of the child’s fate, reconstruct the events and escape the cinema. Since the game is made in Malaysia it features many references to Malaysian cultures and mythologies, which adds a nice touch to an otherwise interesting but common storyline.
Here at Virtual SEA, we are working hard to represent the vast diversity of Southeast Asian video game development. While we give our best at covering as many games as possible through in-deep reviewing, there are still a lot more games that just fall under the table due to simple lack of time and resources (not to mention each of our own piles of shame). Now we want to give credit to all those little gems we played only for too little time to craft a proper review, but which still deserve your attention. This time, we present to you indie games from Singapore and Indonesia. Go and give these games a chance!
Streets of Red: DDD might have the monopoly on red pixels and delivers a satisfying return to arcade style beat’em ups
Fans of classic horror movies and geek culture should listen up: Streets of Red: Devil’s Dare Deluxe (DDD) is a multiplayer beat’em up full of parodic references to horror classics and arcade style gaming. With its retro style presentation and unforgiving permadeath gameplay, Singaporean developer Secret Base wants to revive memories of old school arcade brawler sessions.
Who’s the main protagonist in the Harry Potter universe? Harry himself may be a good guess, he-who-must-not-be-named would make the best antagonist. Honestly, isn’t Hogwarts, the magical school, and home to all of Harry’s adventures the secret star? A school for magical kids with secrets everywhere, astonishing architecture and a curriculum that makes every other study look like boring chores. And then Hogwarts is lead by one of the most characteristic figures of all time: Albus Dumbledore, Headmaster of Hogwarts. Ever since, players all around the world have been waiting to become the head of magical school themselves. And here comes “Valthirian Arc: Hero School Story” to fill this gap.
Players take control of a submarine and are thrown into this devastating world. At its core, Earth Atlantis is an arcade-style shoot ‘em up in which you explore under water areas in search for better weaponry and huge underwater creatures. The game’s focus is on boss battles with ever increasing difficulties. To fight those impressive monsters, it is necessary to develop quick reflexes and to acquire the right weapon. In traditional side-scrolling method, the submarine can be controlled in a 2D plane from left to right and up and down. By exploring the world and fighting smaller enemies, players can upgrade their subs and unlock powerful weapons.
Silence. A strange ambience. A void. This is what awaits you at the beginning of Memoir, the latest game from Paperdoll Games (Malaysia). You start as a little deer, who must face an unknown quest and is only barely told to awake the ancient kingdom. But, how is he going to that?
Here at Virtual SEA, we are working hard to represent the vast diversity of Southeast Asian video game development. While we give our best at covering as many games as possible through in-deep reviewing, there are still a lot more games that just fall under the table due to simple lack of time and resources (not to mention each of our own piles of shame). Now we want to give credit to all those little gems we played only for too little time to craft a proper review but which still deserve your attention. This time, we present to you indie games from Singapore, Indonesia and Malaysia. Go and give these games a chance!
Nostalgia. That’s what obviously comes to mind when talking about Azure Saga: Pathfinder, the new game of Indonesian developer Masshive Media. It is in most of its aspects a trip down memory lane, reminding of classic Japanese role-playing games. The developers tried to transfer the classic feel of those story-driven games with turn-based combat into a modern costume. That seems to be a trend now, as we have seen other attempts by Southeast Asian studios such as WanderJahR or Legrand Legacy.
To sum it up, WanderjahR is a really hard game with nearly no story and a main focus on the new gameplay approach. If you can deal witch this and won’t back off when the enemies feel overpowered and unbearable – or you are used to this from soulslike or roguelike games–, then you should give it a try. Otherwise you should just … “walk away”.
With the rise of indie games in the last years came a wave of new storytelling perspectives to the gaming world. Instead of telling fantastic stories about heroes and villains, game developers started to cope with their personal often traumatic experiences through the medium of video games. Some of the better-known examples here were That Dragon, Cancer or Nina Freeman’s debut masterpiece Cibele. Both of them take the players very closely into the personal memories and emotions of the game developers themselves and deliver intense experiences. Now, solo developer Amanda Lim (known as Sanud Games) from Singapore shares her own story in her debut work For Emery, a story about loss and grief.