Stronger together – this applies not only to many social movements around the world, but also to projects in indie game development. Not only effectiveness but also creativity are boosted when creative people from different countries and cultures come together to develop games together. Southeast Asia is a very diverse region with many cultures, languages, religions and of course also different possibilities and approaches to game development. While individual countries already have a very distinctive development scene, there are also regions in Southeast Asia in which game development plays a subordinate role, if at all.
Due to the current corona pandemic, UOW Malaysia KDU has decided to have this year’s summer showcase of its student projects take place digitally. It is an ideal opportunity for us to introduce you to the games made by students of the Bachelor of Game Development at the School of Computing & Creative Media. It is impressive what Malaysia’s future game designers have achieved already: from a culturally inspired point & click adventure, to a musical brawler or even a Souls-like, everything is there to delight a gaming enthusiast’s heart and what’s the best: all games can be downloaded free of charge, the links can be found below. We have picked five highlights for you, but the other projects are also definitely worth a look.
Gamescom 2019 has just closed its doors and it is time for Virtual SEA to look back at the best games from Southeast Asia showcased at the world’s biggest consumer […]
As part of the Berlin gamesweek, this year’s A MAZE festival opened its doors from April 10 to 13 to present talks, workshops and exhibitions from the field of art and culture and playful media. Being the Gamescom’s little artsy-fartsy sister, inclined visitors had the chance to experience mind-blowing VR installations, crazy indie games and other media that go way beyond mainstream gaming. Main topics were inclusion, politics, playfulness, and experimental visuals – all of it with a great and wide international focus
Languages and creoles die when they fall out of use and relevance from current contexts. Moved by Kodrah Kristang’s mission to revitalise Kristang, I also wanted to use this local creole in my new game that is based on Southeast Asian culture and folklore. But this comes with challenges due to Kristang’s limited and/or dated vocabulary.