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Category: Review

Adventure 0

Towertale reaches high

Towertale by Misou Games is an ambitious project for a dev team of only five people. A sidescrolling hardcore boss rush about four adventurers fighting their way up a wish-granting tower, the game boasts a story mode for each adventurer, complete with their own unique dialogue, endings, and cutscenes, and a free mode that lets players fight any unlocked boss with any unlocked character. It certainly aims high, and I’m glad to report that Towertale actually hits its lofty goals. Mostly.

Early Access 0

In CryoFall, rogue players take “mi casa es su casa” way too serious

CryoFall is a 2D survival game by AtomicTorch Studio (Singapore) out on Early Access, where you and a few dozen other humans crash land into an alien world and attempt to rebuild civilization. The scope of this game is honestly quite impressive coming from the perspective of someone new to survival games. The Tech Tree alone goes from building simple campfires to rolling through the alien world in full on power armor toting sci-fi weaponry, and the game apparently boasts the ability to be able to form entire cities with a working currency. The latter part, I, unfortunately, have not yet seen, mostly due to the small number of players in the servers who all who haven’t exactly made efforts to be friendly.

1. Country 0

She Remembered Caterpillars: A Challenging and Philosophical Approach to Death and Grief

Transferring own biographies and emotional experiences into videogames has been a hit and miss so far. One of the challenges is to make the story fit with the gameplay. We can often discover a discrepancy between both parts, leaving the narrative and the interactive elements in dissonance. With “She Remembered Caterpillars”, we see another attempt to link the heartbreaking testimony of Malaysian writer Cassandra Khaw with a clever puzzle mechanic. Does it succeed to deliver a satisfying union?

Malaysia 0

Itch.io Spotlight: Waker

Waker is minimalism. This shoot’em-up comes with clear and simple graphics and basically consists of lines and lights of various colors. Players control a vessel, try to dodge millions of projectiles while shooting the “enemy”. To do so, it isn’t simply enough to spam the shoot button, but players must target their foes until the weapon lock-on is activated.

Indonesia 0

A Masterful Tale of Nature and Indonesian Mythology: She & The Light Bearer

If you have been playing videogames for a while, you will undoubtedly encounter a certain fatigue either of recurring gameplay or – as in the author’s case – of uninspired recycling of settings, topics or locations. Is seems like the videogames industry is repeatedly offering the same experiences inspired by either North American or Japanese cultures and regions. Here at Virtual SEA, we strongly believe that game developers from under-represented areas of world such as Southeast Asia can offer new and refreshing ideas to videogames. Can She & The LightBearer from Indonesian studio Mojiken satisfy this expectation?

Malaysia 0

SIMULACRA: Pipe Dreams is a comment on gaming addiction (and peeing birds)

Simulacra: Pipe Dreams is another found-phone-game and a successor to Simulacra as well as Sara Is Missing from Kaigan Games. All games have in common that they simulate a phone in your phone. This idea, which can also be found in several other mobile games like A Normal Lost Phone, helps to get more involved into the game – the immersion rises. So, also this spin-off of Simulacra feels and behaves like a phone of a nameless person or like “your” phone.

Malaysia 0

Cinema 14 – Will you escape the cursed movie?

In Cinema 14, players take over the role of a girl falling asleep during a show and awakening being trapped in a deserted movie theater. By choosing the seat of a long-lost child, she unknowingly triggered a deadly curse. Now, she needs to unravel the mysteries of the child’s fate, reconstruct the events and escape the cinema. Since the game is made in Malaysia it features many references to Malaysian cultures and mythologies, which adds a nice touch to an otherwise interesting but common storyline.

Action-RPG 0

Little Bytes: Southeast Asian Game Highlights #3

Here at Virtual SEA, we are working hard to represent the vast diversity of Southeast Asian video game development. While we give our best at covering as many games as possible through in-deep reviewing, there are still a lot more games that just fall under the table due to simple lack of time and resources (not to mention each of our own piles of shame). Now we want to give credit to all those little gems we played only for too little time to craft a proper review, but which still deserve your attention. This time, we present to you indie games from Singapore and Indonesia. Go and give these games a chance!

Beat 'em up 0

Streets of Red: DDD might have the monopoly on red pixels and delivers a satisfying return to arcade style beat’em ups

Fans of classic horror movies and geek culture should listen up: Streets of Red: Devil’s Dare Deluxe (DDD) is a multiplayer beat’em up full of parodic references to horror classics and arcade style gaming. With its retro style presentation and unforgiving permadeath gameplay, Singaporean developer Secret Base wants to revive memories of old school arcade brawler sessions.

Valthirian Arc Banner
Action-RPG 2

Valthirian Arc: Hero School Story tries to satisfy your need to become Albus Dumbledore

Who’s the main protagonist in the Harry Potter universe? Harry himself may be a good guess, he-who-must-not-be-named would make the best antagonist. Honestly, isn’t Hogwarts, the magical school, and home to all of Harry’s adventures the secret star? A school for magical kids with secrets everywhere, astonishing architecture and a curriculum that makes every other study look like boring chores. And then Hogwarts is lead by one of the most characteristic figures of all time: Albus Dumbledore, Headmaster of Hogwarts. Ever since, players all around the world have been waiting to become the head of magical school themselves. And here comes “Valthirian Arc: Hero School Story” to fill this gap.

Indie games 0

Jules Verne would be proud: Fighting gigantic underwater monsters in “Earth Atlantis”

Players take control of a submarine and are thrown into this devastating world. At its core, Earth Atlantis is an arcade-style shoot ‘em up in which you explore under water areas in search for better weaponry and huge underwater creatures. The game’s focus is on boss battles with ever increasing difficulties. To fight those impressive monsters, it is necessary to develop quick reflexes and to acquire the right weapon. In traditional side-scrolling method, the submarine can be controlled in a 2D plane from left to right and up and down. By exploring the world and fighting smaller enemies, players can upgrade their subs and unlock powerful weapons.