Towertale by Misou Games is an ambitious project for a dev team of only five people. A sidescrolling hardcore boss rush about four adventurers fighting their way up a wish-granting tower, the game boasts a story mode for each adventurer, complete with their own unique dialogue, endings, and cutscenes, and a free mode that lets players fight any unlocked boss with any unlocked character. It certainly aims high, and I’m glad to report that Towertale actually hits its lofty goals. Mostly.
Silence. A strange ambience. A void. This is what awaits you at the beginning of Memoir, the latest game from Paperdoll Games (Malaysia). You start as a little deer, who must face an unknown quest and is only barely told to awake the ancient kingdom. But, how is he going to that?
With the rise of indie games in the last years came a wave of new storytelling perspectives to the gaming world. Instead of telling fantastic stories about heroes and villains, game developers started to cope with their personal often traumatic experiences through the medium of video games. Some of the better-known examples here were That Dragon, Cancer or Nina Freeman’s debut masterpiece Cibele. Both of them take the players very closely into the personal memories and emotions of the game developers themselves and deliver intense experiences. Now, solo developer Amanda Lim (known as Sanud Games) from Singapore shares her own story in her debut work For Emery, a story about loss and grief.