If you have been playing videogames for a while, you will undoubtedly encounter a certain fatigue either of recurring gameplay or – as in the author’s case – of uninspired recycling of settings, topics or locations. Is seems like the videogames industry is repeatedly offering the same experiences inspired by either North American or Japanese cultures and regions. Here at Virtual SEA, we strongly believe that game developers from under-represented areas of world such as Southeast Asia can offer new and refreshing ideas to videogames. Can She & The LightBearer from Indonesian studio Mojiken satisfy this expectation?
Simulacra: Pipe Dreams is another found-phone-game and a successor to Simulacra as well as Sara Is Missing from Kaigan Games. All games have in common that they simulate a phone in your phone. This idea, which can also be found in several other mobile games like A Normal Lost Phone, helps to get more involved into the game – the immersion rises. So, also this spin-off of Simulacra feels and behaves like a phone of a nameless person or like “your” phone.
There are a few moments most people never forget in their lives. The first day in a new school is possibly one of them – for the best or the […]
In Cinema 14, players take over the role of a girl falling asleep during a show and awakening being trapped in a deserted movie theater. By choosing the seat of a long-lost child, she unknowingly triggered a deadly curse. Now, she needs to unravel the mysteries of the child’s fate, reconstruct the events and escape the cinema. Since the game is made in Malaysia it features many references to Malaysian cultures and mythologies, which adds a nice touch to an otherwise interesting but common storyline.
Silence. A strange ambience. A void. This is what awaits you at the beginning of Memoir, the latest game from Paperdoll Games (Malaysia). You start as a little deer, who must face an unknown quest and is only barely told to awake the ancient kingdom. But, how is he going to that?
With the rise of indie games in the last years came a wave of new storytelling perspectives to the gaming world. Instead of telling fantastic stories about heroes and villains, game developers started to cope with their personal often traumatic experiences through the medium of video games. Some of the better-known examples here were That Dragon, Cancer or Nina Freeman’s debut masterpiece Cibele. Both of them take the players very closely into the personal memories and emotions of the game developers themselves and deliver intense experiences. Now, solo developer Amanda Lim (known as Sanud Games) from Singapore shares her own story in her debut work For Emery, a story about loss and grief.