Nostalgia. That’s what obviously comes to mind when talking about Azure Saga: Pathfinder, the new game of Indonesian developer Masshive Media. It is in most of its aspects a trip down memory lane, reminding of classic Japanese role-playing games. The developers tried to transfer the classic feel of those story-driven games with turn-based combat into a modern costume. That seems to be a trend now, as we have seen other attempts by Southeast Asian studios such as WanderJahR or Legrand Legacy.
Languages and creoles die when they fall out of use and relevance from current contexts. Moved by Kodrah Kristang’s mission to revitalise Kristang, I also wanted to use this local creole in my new game that is based on Southeast Asian culture and folklore. But this comes with challenges due to Kristang’s limited and/or dated vocabulary.
To sum it up, WanderjahR is a really hard game with nearly no story and a main focus on the new gameplay approach. If you can deal witch this and won’t back off when the enemies feel overpowered and unbearable – or you are used to this from soulslike or roguelike games–, then you should give it a try. Otherwise you should just … “walk away”.